The Handbook of Blended Learning: Global Perspectives, Local Designs

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Curtis J. Bonk, Charles R. Graham
Wiley, 2006 - 585 страница
The Handbook of Blended Learning (HOBLe) offers a comprehensive resource that highlights the most recent practices and trends in blended learning from a global perspective and provides targeted information for specific blended learning situations. The book provides examples of learning options that combine face-to-face instruction with online learning in both the workplace as well as more formal academic settings. Across these environments, The HOBLe focuses on real-world blended learning practices. The authors provide an important resource for the providers of adult learning to better understand the wide range of possibilities available when designing blended learning environments.

The Handbook of Blended Learning provides direction where blended learning may find effective application in online environments within higher education as well as corporate and military training. To address the diversity of readers, The HOBLe includes contributors from a broad range of fields including trainers, consultants, professors, university presidents, distance-learning center directors, learning strategists and evangelists, general managers of learning, CEOs, chancellors, deans, and directors of global talent and organizational development.

The HOBLe is filled with illustrative and interesting stories, models, and examples that can help foster intelligent decisions regarding blended learning across a wide variety of settings.

"Learn from successful blended applications that deal with a broad range of educational and training contexts through innovative methods."
—Michael W. Allen, author, Michael Allen's Guide to e-Learning, and CEO, Allen Interactions Inc.

"The landscape of blended learning is intriguing, exciting, and perilous. Thank you, Curt and Charles, for assembling this wonderful group of thought leaders and pioneers, organizing their provocative outputs, providing a functional prologue and epilogue, and developing this comprehensive handbook."
—Sivasailam "Thiagi" Thiagarajan, president, Thiagi Group, and author, Design Your Own Games and Training Activities

"Invaluable for any educator seeking to understand the design, implementation, and study of next-generation learning experiences."
—Chris Dede, Wirth Professor in Learning Technologies, Harvard Graduate School of Education

"Filled with insight and lessons learned from some of the most experienced online and in-person educators in the workplace and higher education!"
—Zane L. Berge, associate professor, University of Michigan Business College

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The Blended Learning Imperative
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Curtis J. Bonk, Ph.D., is professor of instructional systems technology at Indiana University and president of SurveyShare, Inc. He is also a senior research fellow with the Advanced Distributed Learning Lab within the U.S. Department of Defense in Washington, D.C.? Bonk has more than one hundred publications in topics related to e-learning, collaborative technologies, and Web-based pedagogy and evaluation.

Charles R. Graham, Ph.D., is assistant professor of instructional psychology and technology at Brigham Young University with an interest in collaborative face-to-face and online learning environments.

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